Writing Fantasy - A Creative Approach to World Building
Posted: Saturday, May 13, 2006
by Will Kalif
Kalif Publishing
One of the most appealing things about fantasy is that it usually takes place in a fantastic and imaginative world. The mention of the Names Middle Earth, Midkemia, or Narnia brings up vivid images in a reader’s mind. But building a rich and vivid world takes a level of visual creativity that can be daunting to a writer. How do you get your reader to feel the stones of your New World? How do you get him or her to feel the landscape and the world as if it were a real thing? How do you show your reader the world when all you have is words to explain it with?
Maps are not just for the reader though. They can serve a very useful function to you as a writer. Chances are good that your main character or main characters have to travel around the world you have created. Where are the rivers? How far apart are the cities and towns? What are the main features of the landscape? Are there mountains? How long would it take your character to walk from one place in the world to another place in the world. A good map can help you answer all these questions.
Too often maps are almost an afterthought. The story is written and then the map is drawn to fit the story. You should turn this approach on it’s head and draw the maps early in the writing process.
A map or even a series of maps can ground your story in a sense of reality. It can also spur new ideas in the story. The visual layout of a map can bring out new ideas. Does the map feel like it is missing something. Does it feel natural for a lake to be at the base of a mountain? Draw it in and see if it brings a new chapter to your story. Are there two rivers that meet? What should be at this meeting point? Is there a city? Maybe there is a dark forest. Maybe these new terrain features will play a role in your story.
Maps are something that a reader often refers to. A map is a bonus in a novel and whenever there is a map in a novel that I am reading the map pages are deeply dog-eared. It brings a different part of the readers brain into the story. Don’t neglect maps and don’t save them as an afterthought. Use them to their fullest potential. Even if you don’t have much skill with drawing, your map may be good enough to actually use in the final print version. It is the roughest maps that look like they are hand-drawn that are the best accompaniment to a fantasy story.
There are two distinct benefits to putting the effort into doing this. First of all you can build a pseudo realistic rendition of an area of your story and this can help you to visualize it better. And visualizing it better means you will describe it to your reader better. But secondly, and even more importantly, the process of creating this world in a medium other than pencil and paper will take your imagination and creativity to new levels. As you are building your world you will see it in a new way. This will bring you new ideas, ideas that you would have never thought of with just a word processor.
I have worked with several different software suites for creating worlds and one of the new ones is the Kaneva game platform. I haven’t used it yet but it looks very appealing and very user friendly. If you use this platform to make a world you can even invite other people to come and explore it with you. Wouldn’t that be something? You can tell them it is the world that your novel takes place in.
Epic fantasy and fantasy writing is, by its very nature, a creative art form. But too often we as writers in the genre tend to focus too much on either the physical action or the social interaction in the story. You must never forget that your story takes place in a world you created. And this world is the ground to which your whole story is tethered. It must be solid as stone and be clearly envisioned by you. And it must be clearly and vividly expressed to your reader. Building a physical representation of your created world brings it to a new level and helps you convey its sense of reality to your reader.
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Top-level comments on this article: (1 total)Good article, good ideas, thanks, It would be nice if you did an article on world building software that works, or that you use. Thanks again
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